2 posts tagged peripheral interaction



I came across this great interview with Evie Powell, lead UX designer at Proprio. They're creating a surgical imaging platform, that generates real-time, high-fidelity 3D VR views of surgical environments. These VR views can then be complemented with relevant information on an as-you-need basis. This is where the "calm design" smarts of Proprio come in. Rather than bombarding the users with a dashboard of statistics (which would quickly lead to information overload), Evie argues for a different approach:

What you want is a system that takes in all this visual information and smartly displays it to you based on when it’s most relevant. So if the surgeon is looking at the patient, they probably want patient-relevant data. If they’re …



The printer called "Paper" is a fun project that reimagines the modern printer. First off, the industrial design of this printer is stunning, compared to the dull and dreary printers we know. This alone makes it eye-catching and entices you to interact with it.

In terms of aesthetic interaction and enjoyment of use, it has some interesting aspects to consider. Rather than hiding the functional components, it displays them in plain sight: paper isn't hidden away in hard-to-open drawers, but exposes it in a playful manner, much like a roll of paper towels. Rather than a row of identical buttons, it uses a variety of physical controls (buttons, knobs, and switches), which help differentiate and announce their function, particularly on repeat …

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  • Daniel Roeven
    Daniel Roeven
  • Daniel Roeven
    Sjoerd Hendriks
  • Daniel Roeven
    Frederik Göbel