2 posts tagged mixed reality

Formloupe: Explorations into Tangible AR

Formloupe is an augmented reality (AR) experience, situated in furniture retail stores, allowing users to customise and design furniture and rooms. It is the culmination of a master's thesis research project by Ajla Ćano and Daniel Roeven.

AR is a relatively new medium, and new interaction patterns are being still being discovered and created. Questions and topics central to this research project are:

  1. What can we learn from the wealth of existing research on interaction styles when creating new interaction patterns and models that suit AR?
  2. What interaction opportunities can this new medium offer that touchscreen interaction can't?
  3. How can we use this new medium to advance existing interaction styles and overcome their limitations?

By …



From an interaction design perspective, it's useful to look at augmented and virtual reality not as two distinct technologies, but rather as points on a spectrum that covers various combinations of simulated realities.1 Augmented reality might typically overlay visuals on the "real" world, and virtual reality typically denotes a all-encompassing virtual world isolated from the real, but there is room in the design space to move between these two ends of the spectrum.

VRtuos is an excellent example of the "somewhere-in-between". It is a way to learn to play the piano with a VR headset — Guitar Hero or Tap Tap Revenge style. Users pair VRtuos to their piano and load a MIDI file. Now the notes to the song come falling down from virtual …

Made by
  • Daniel Roeven
    Daniel Roeven
  • Daniel Roeven
    Sjoerd Hendriks
  • Daniel Roeven
    Frederik Göbel